LOL! cheers for the interest guys! Ive been working on the "door meat" so you guys know what im talking about and to prove I haven t gone mad there is a screen of the sculpt so far in Zbrush. I have taken some inspiration from the fleshy walls in RAGE when you go to the dead city. Im planning on grunging up the area around…
Long time, no update! Now that I'm back from vacation I've been cranking away again on this piece. I've got all of the major buildings blocked in and just finished up some polish work on the brick material. There's some small details like some roof ornaments, door fixtures, and small wall details that I want to add, but…
This is great. It's odd though that none of the roofs match in materials. Tiles? Shingles? Wood? Metal? Would be helpful to keep same light angle for all views, consistent time of day would help orient the viewer. Can you talk about your process a bit? Looks like maybe you start with SketchUp or some other 3D software,…
I've managed to spend more or less all of tonight building a large crane to place into the environment... while I was building it I decided that the scene altogether is very wood and brick based and doesn't introduce much of the metal variety besides the corrugated roofing... so I've decided to start implementing a metal…
Great site Fletcher! Everything is truly inspiring, after looking at all this stuff it really makes me want to do some hand painted models. I do have one tiny nitpick though. Is there a piece of wood trim missing from your lowpoly zeppelin tower? The area where the roof tile meets the stone of the tower, it looks like its…
Hell Ya! and a Fucken eh! Looks great. Only crits is the roof should be a smidge lower, you probably got it perfect to Mag's specs but I think lower would make it look meaner. Texture- put a lip around the windows. Team Colours. Could we see the flats, specs and wire? For the horn and other car sounds try here:…
The roof tiler went a bit mental when he was doing the eaves. I hope medicine helped. Its too monototone - loads of colours, but it looks like each area is a solid block of colour. The model itself is also very symmetrical - you could make it a much more interesting. Have a wee think about the cabin - who built it, when…
For me, it's not an "either or" situation where there must be only one king of the hill. IMO, the hill is big enough for multiple apps. Blender and Maya can trace their roots back nearly 30 years. Maya's dominance and foothold is really an issue of timing more than anything else. In Maya's case, it origins go as far back…
MOST RECENT UPDATE: Hi everyone, this is my first thread on Polycount so a little bit of background on me. I'm a 2nd Year at the University of Hertfordshire and studying a BA(Hons) in Games Art and the current plan is to specialise in rigging, though I do enjoy modelling. I'm also collecting recordings of the SideFX…
I'm not an expert on anatomy so I can't comment on that. One thing that sticks out to me however is the orientation of the roots. I would assume the roots would all be pointing downwards, or mostly downwards as in a real tree/plant. The roots on the back of the knee point upwards, and at first glance I thought they were…