Hi ablaine you should really ask these questions in the Unreal Developer Kit - MASTER THREAD, it helps keep all of this information together in one place. Here's a tutorial from UDN on how to get nice highlights using a cube map, just scroll down to the "Cube Maps with HDR" section. You can probably use your specular or…
I'd like to keep this short as I don't want my thread to become this discussion: I'm not going to make a fuss at anyone else making use of other cultures; I'm just saying as a creator, I don't want to heavily appropriate from other cultures in my own creations. That's just my choice. I'm willing to take this risk because I…
Thank you I will get to your PM a bit later :) First off love the suggestion I have forwarded it to our marketing team to setup the contact :) Things like this are always appreciated! 1. We have been talking about the oculus but have no conclusions yet.. My guess is it wont be out for the first shipment. With all that said…
Thanks guys, it was a lot of fun to work on. I got a pm asking about kitbashing and the designer blue room. For kitbashing, we had several tiling strip textures that had been sculpted for metal, stone, wood, etc. If we needed an asset and couldn't sculpt it for time or performance reasons we modeled it and textured it…
For those who are interested i'm finalising my 2.5 release. It's a pretty big update when it comes to usability and stability from the tests i've done now but i'd like to have some more people to test it. If you're interested pm me and i'll send you the script :) some features and fixes: - textureAlphas should now always…
Much thanks for the additional feedback from everyone After staring at some of these shots for awhile and running around the level, I can definitely see all the little things that need to get knocked out before I can call it done (i.e. grass in a row or sticking out of rocks, more variety in terrain texture, so on and so…
There's brushes for just this with some minor tweaking. Use one of the stitching brushes and replace the pre-defined alpha with your bolt alpha. Modify the brush settings and lazy mouse settings to achieve your desired result. You can set up other brushes to do similar tasks such as the layer brush which will pull directly…
Polyboost has projection-paint, too. Never tried it so far, though. Seems limited to viewport resolution and quite basic alltogether. But worth a try perhaps. As a sidenote I started to write a projection-paint script for max last year.(Similar to Zapplink ). Unfortunately the emphasis lies on started. I have hardly any…
NSFW FTW! \o/ pm the nud.. oh, wait. You should consider cleaning up the nose/cheeks/mouth area, overall form is good, but it would benefit from doing some cleaning up in areas like that. I'd suggest pushing the bottom *mouth* lip a bit, and you have enough vertices to make the eyes a bit more realistic too. Just a bit of…
Thanks for the feed back all... I'll be revisiting the ears on Buffalo Bill tonight Scoobs... Ikrann: Awesome start on Mei I'd love to see her finished up, you've got a good likeness going;)Drop me a pm or e-mail and I'll send you the shader set up I've been using... Ghostrider: I totally agree with you about the horns, in…