3D Coat is amazing because you can press a button and open up the UV or the 3D view in Photoshop and do stuff right on the model or UV map. [ame=" https://www.youtube.com/watch?v=hg5XI5dGnZY"]3D-Coat - Direct Pixel Paint - Photoshop Projection - YouTube[/ame]
looks like its coming along, those uvs could be packed a lot tighter though, try to maximize your texture space, right now there is like a 15-20 pixel gap between the shells. a bit late now though but just something to keep in mind for the future.
Yeah, please change that avatar image as soon as possible. 2mb for an 80x80 pixel image is just ridiculous, and I don't take kindly to them around here. Keep it below 50k if possible, less is preferred. I'll answer your question as soon as you sort that out, thanks.
Downloaded your obj and test bake in 3ds max, all looks fine to here and no pixel seam. There is no gap on UV either. But just your bricks mesh arrangement, (from your image above) the bottom row, second from the left, it doesn't tile properly to the top-bottom.
guys you gotta be careful, there is a difference between in-engine and real-time. it was mildly entertaining but looks to be a real good game edit: just watched a highdef version of that vid and it does indeed look like it's realtime there is some aliasing going on and some pixelated shadows .. good stuff nevertheless
erm tricky one, the peice shows some nice pixel work, but the shapes are not clear enough, try re posing and composing the shot that may well help. maybe a more three quarter style view of both assets together, and a couple of close-ups to show the detail of each.
Yo pixel goat, I strongly suggest you follow some of pixalpusher's suggestions, some of those paint markings really bring the piece to life, adds more character. Looks great though man, but I say you can still push it with those painted markings.
Woah that was quite something. Not the same style at all, but it sortof reminded me of that JuniorSenior pixel art video. I'm sure the uncompressed mov at original size can still be found somewhere. HOWEVER be careful with Pea's advice. He' got a very unique idea of what is orgasmic on stage.
I'm wondering how I can fix these ugly "aliased"/pixel-looking shadow edges? Looks the same runtime as in editor. It's a point light, set to soft shadows and very high shadow resolution. In QualitySettings AA is set to 8x Multi Sampling. Deferred rendering, linear color space. Precomputed Realtime GI.
ZBrush 4 has been announced (again?) and will be getting a release on August 9. link: http://www.zbrushcentral.com/showthread.php?t=089971 I'm hoping they give proper 3d per-pixel painting, and paint layers. They also need to overhaul retopology and give some sort of dynamic mesh sculting (voxels, Dynamic tesselation, or…