Hey guys, I'm a little late to the party! Polycount took a little bit of time to accept my membership, and i couldn't wait any longer, so i'm gonna show some progress so far.
Just saving my spot for now will have concepts done later. -- EDIT Den model, texture, and composite: Den wireframe: Den textures: Turret model, texture, and composite: Turret wireframe: Turret textures: Misc:
Hey guys, I'm not a player of LoL, but i saw many concepts that make me interested in doing a character based on one of that artworks. So, i decided to follow Ashe's art, i think there is an interesting color scheme and strong pose. So, good luck everyone!! :)
I am done with this contest, It was a great challenge to do Hand painted stuffs. Hope you like guys and good luck every one! :) [SKETCHFAB]676f5732018047fda7c575074249176a[/SKETCHFAB]
Just thought I'd share this here even though it's been done for a couple of weeks. I spent my winter break on it while on vacation in the snowy mountains of Utah so I was inspired to make a wintery scene.
Just putting this here as a place holder, will try and make a Mojo jojo skinned wukong, the greatest villain of all time. Will put my own twist on it so that it wont look too much like Mojo jojo
Oh gawsh this is so exciting! Constructive Feedback welcome. :) Uhh rough thumbnail. I don't like the empty space at the top so far, not sure if I want to move the characters or simply change the lighting yet.
The Runestones Pack is live on the Unity Asset Store! https://www.assetstore.unity3d.com/en/#!/content/33068 - Low poly - Mobile ready - Includes 4 different rune stones, 2 texture variations for each (sandstone and rock) - 4 variants of emissive maps for each symbol - Diffuse, Specular, Normal, and Gloss maps are included…