Hey guys, I'm a little late to the party!
Polycount took a little bit of time to accept my membership, and i couldn't wait any longer, so i'm gonna show some progress so far.
Looking good! I'd add some more detail in the sculpt for the sash/rope thing though, I think it'll help you out to have that int he AO rather than have to paint it in. I'm digging the angular definition on the face by the way!
Replies
First pass unwrap, Leaving space for some pieces not built [Cloth, Hair, Rings, Waist]
Texturing the Hair
More updates soon!
Aaaand here is the Rig!
Low Poly Beauty Shots!
High Poly Beauties!
In Game Shots!
Construction Shot!