Definitely an improvement, although you can still make some small adjustments: What's the purpose of the edges that split the wooden back/front of the shield in half? It doesn't appear to be mirrored along that axis so what do those extra verts achieve? Simple to remove as well. Same goes for the straps but they might be…
Which modeling software do you use? Maya, Max? Try flipping your green channel. When Xnormal bakes a normal map the Y axis needs to be flipped (for example if you use 3dsmax).
No. Quaternions are bad (at least in Unreal) as they don't support smoothing in and out. Can you please record the behaviour? There are three different possibilities here from your description: a) You have a roll key (Local Y-Axis Rotation) set you didn't want - delete the corresponding key. b) Due to getting close to the…
I know you're going for something stylized, so I'll try not to harp on this too much, but I tend to nerd out about swords, so I may still wind up overly verbose on the topic. The hilt looks good (though, I'd suggest if you're going for a sword resembling a Roman gladius, you could afford to exaggerate the size of the…
Axi5 are you sure? In any case, all companies(Ubisoft,Wargaming etc) have a similar document (I do not remember the name) and everything is described in detail 1.Modelling 2.Texturing something similar(about brevity I already gave an example)…
Hi guys! Been modelling a few more bits and pieces on the vehicle; wheel axles, hydraulic cylinders for the forks and the mast (not positioned those yet), horn, switches behind the wheel and keys in the ignition, oil tanks etc. A few pics from max.... Just starting to work on the front now. I'm still experimenting with the…
Not that its a big deal, but out of curiosity did you read the description in the link? "The crossguard lightsaber was essentially a regular lightsaber with a second blade emitter protruding near the first one at a 45-degree angle to the axis of the hilt."
e-freak your a magician. I put the dds files side by side in irfanview and hit image/information and noticed my crytiff was vertically flipped (hence why i could rotate the u axis in the material editor 180 degrees and make the texture properly fit). I then noticed the file size was incorrect and so I changed that and now…
Hey All, I'm trying my hand at creating a small script in Maya to better protect my models, but I've hit a bit of a snag. The script I'm working on is supposed to do the following: A - Duplicate the Selected Object. B - Move the Selected Object 10 units on the X axis. C - Create a new layer and Add the Selected Object to…
Your transformation matrix is fucked up. Is your object rotated in the world ? You need to get it aligned to the world axis then apply a Reset Xform. If ever you've reseted xform after the rotation and have no longer the initial angle, you could snap an object to a face with autogrid to get the angle.