Thanks for the crits! @Shepeiro Yeah that is annoying:) I'll just try rotating the tree it usually looks good, must be a bad angle. @gutty333 Thanks for your kind words. I didn't notice that the wood looked like stone but your right. I'll run another detail ao in ndo and see what I get @alexrcinta Thanks. I'll check out…
Very cool! Thanks for sharing that. Going forward how would you go about texturing the small stones in this case? I assume you'd want to separate them texture wise from the ground so they are more visible. I haven't yet figured out a good way to get a selection map from high poly sculpts like in your example. Do you know…
Hello I really like your work especially the desert ruins but somehow it feels it's missing something .... what engine are you using for it? Together with the high polyrenders why don't you post also the low poly wireframes? And somehow seems that some "dirth" or debris stuff is missing from the scene , it looks all very…
Thanks guys! j.god - I'm shooting for animation for gaming, and you're right, looking back these could use more personality. It's definitely something I'm taking note of and going back to fix. pmiller001 - Thanks! I'll definitely be addressing the exaggeration on my next pass, and yeah, I think the "needs to be snappier"…
Hey guys, Just an update on the scene. I've brightened it up a little bit but I dont really like it as much now haha. I felt it was a lot more atmospheric with darker lights but I will see how I like it darker. i've created a stone totem pole but I am not sure if I don't prefer it without it as just a peaceful forest. Let…
Sweet, thanks for sharing! :) Only other thing I can think of if you want to improve it (just an idea, you might've already considered it anyway) is an option to have each clone have a random z position between a max and min value to give the texture some depth variation... Then maybe you could have an input for the amount…
Thanks ! I have this idea I'm exploring, of a near-future bookwork guy. Nothing is set in stone yet. I won't work the feets because shoes, but once the legs / forearm / hands are in better shapes, I'll explore a few clothes options, maybe other haircuts. He's gonna have a robot pet that transport his books, he will carry…
Looking good Wiktor. The only thing bugging me at the moment is the floor. It looks great but having dirt/stones all over it suggests it's heavily damaged and unused. I'd imgaine if the cellar was currently in use the floor would be in a reasonable state with most of the paving intact except for a few areas of water damage…
Make assets and sell them online. This has the benefits of: - making stuff for your portfolio - making employer see you are self-motivated - brings in an income - lets you practice your craft instead of bagging groceries - gets your name out there so indies know you exist It kills an entire flock of birds with one stone.…
More design yay! New main door based on mass effect 1 concept art. I've been asked by several people why i havent shown many UDK pics yet. Wel I also need to render the scene in maya for a class, so I'm trying to kill 2 birds with 1 stone. Also several of these props will need to have their polycounts reduced and normal…