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Re: Looking for someone to work on TF2 ideas
Reply by
TheHeavy
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Nov 2010
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Collaboration & Unpaid Work
Here it is anyway, tell me what you think it is: https://spreadsheets.google.com/ccc?key=tKe8bX0wKOxnyNhv6RzebEQ&pli=1&authkey=CPvmmVI#gid=0
Re: [Problem] 3DSMax 17 (SP3) - Unable to select some faces... o.O
Reply by
gandhics
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Feb 2017
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Technical Talk
Could u try... 1) Apply TurboSmooth with Iteration 0. Then collapse it to Editable Poly? 2) Apply Mesh Select and Edit Poly then try it.
Re: Sorry to ask but..
Reply by
skillstrengthorluck
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Mar 2016
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Technical Talk
Ok @armians you're probably right. Hopefully people can download it from here: https://www.dropbox.com/s/tv6selfuqnd0bgp/stylised_pillar_lp.OBJ?dl=0
Re: Ever feel like you've lost your sharpness?
Reply by
Ruz
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Mar 2010
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General Discussion
I don't agree. you have to push through the pain and force yourself to do it. Bit of mental torture never hurt anyone:0
Re: Destiny
Reply by
tottot
·
Feb 2013
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Home
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General Discussion
Found high res images of the concepts over on Joystiq: http://www.joystiq.com/screenshots/full/destiny-concept-art-02-17-2013/#/0
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Re: soft opacity transition on shader
Reply by
Oniram
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Apr 2011
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Unreal Engine
id say maybe use a pretty loose (somewhere between 0-2.. though it may have to be negative) frensel component in your opacity.
2 results
Re: Why are the solid parts of a low poly consist of sepsrate chunks?
Reply by
Nastya3D
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Mar 2013
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Technical Talk
Thank you very much! But does this mean that models from this site are taken from games and are not original? http://thefree3dmodels.com/stuff/0-12
Re: What he heck is going on now!?
Reply by
Bryan Cavett
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May 2011
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Technical Talk
Do you have any overlapping uvs in the 0 to 1 uv space? Have you reset xforms? What renderer are you using?
Re: Maya export mesh colours with pixel edge padding?
Reply by
ivars
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Nov 2009
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Technical Talk
You could have your envelope at 0 and use "closest to envelope" Chances are, since source and target meshes are the same, there will be a minimum amount of errors.
Re: Problem with in game models..
Reply by
KDR_11k
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Apr 2005
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Technical Talk
/cg_forceModel 0 Type that into the console (~ on the US keyboard). It's somewhere in the options too but since I'm using UIE I can't tell you where.
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