Version 1.3.13: * Add an option to not save images in nodes * Add ability to load shader nodes for FONT(a.k.a. Text) object * Add ability to save nodes in custom path
yep. to add.. Behaviour appears to change in synch with mips in the virtual shadow map - there is actually a distance where the artefact isn't visible. The patterning of the artefact does look similar to the artefacts you get with two sided ray-traced shadows on nanite objects
Wow, thanks for sharing. I remember having to avoid POW when writing shaders for a mobile game, just using ADD/SUB/MULT but my blends ended up being much more fiddly and hard to finesse. Nice technique.