you can merge them yes, they are called components or elements of a mesh. They don't connect with the other vertices of the other mesh but its very common to have things like that. For easier and speedier workflow people usually model them as separate objects and at the end merge them all into 1 mesh, then unwrap and the…
okay... so we're now finding that .3DS run better than .DAE It appears that .DAE doesn't support collision too well. Also, I'm not getting so many intersecting culls with 3DS on the same models. Experimenting with animated vertices tomorrow, had to finish up the model I'm using first. Should have done a test...!
I'm trying to figure out how to minimise the seams on a modular character. As far as I know the seams are caused by the edge vertices having different normal directions. I've had success using average normals under mesh display in Maya, But I cant get this fix to work on export. The normals seem to revert whenever I export…
Ok, so here's my question: how to use vertex painting when also using LODs? More specifically, since LODs reduce the number of vertices on the mesh, it also changes the appearance of vertex painted mesh once LODs switch, because its geometry does not stay the same. And the result is VERY noticeable LOD pop-ins. I was…
I'm building a small village, and I'm trying to find out the best way to place buildings onto my terrain. I've already created and placed all of the buildings' X and Y coords. I created terrain for the village, and I'm hoping to use some sort of modifier or clever trick to place the buildings correctly on top of the…
When modeling a low poly model that may or may not be used in a game is it required to match the boolean vertices up with the ones around the boolean or not? My personal example is only for something going into my portfolio. I am also using the difference boolean in Maya 2016. Also would this be considered "fixed" or not?…
I've googled this issue with not much success. I'm painting with x mirrored and Mudbox decides that it can't fully paint the seam in a couple spots for some reason. I thought maybe a hole in the mesh but I've checked if the middle vertices are merged in the model and they are. In fact Mudbox would tell me if there was…
Looking for an artist to create a realistic 17-18th century Whaling ship for an indie project. Needs to be AAA quality and the player should be able to access every room (see examples). This is to be used in a Vertical Slice in Unreal. Accepted artist can expect to get more jobs down the line. you can read more about the…
Hi there, I was wondering if there's a way to create or put a new vertex on existing geometry? I see that "create face" under Editable Poly's "polygon selection" creates a vertex in a random and unpredicitble place and it isn't working as 3D Coat's brush. The vertices there are "floating" on the mesh - any ideas how to…
I'm fairly certain I used this in the past but I can't find it anymore. I want to snap two vertices together in 3ds max 2011 so that they meet halfway. Just like with the weld function only without welding them. I can only find target snaps, no idea where it's gone. Probably removed it from a menu by accident or some such.…