No engine. it's for TV series works that will be rendered on 3dsmax. So no in game limitation actually.. I'm not sure what do you mean by floating plane and decal. What i'm asking it's not where to slap the texture.. What i want is a complete facial rig, something like this [ame="…
because i want to use only one map/texture in this scene.yes, there is an alpha channel, and i could use specmaps in it, but some of my textures(like the windows) uses mask in the alpha.anyway....its only 68 instructions.a basic phong without anythning is 38.and physically based?there is no connection between the…
is there like a website or a tutorial dedicated to creating texture maps? for example: the diffuse/spec/normals of a gun, the d/s/n of a tank what I mean is, a tutorial that helps you learn material definition and how to affect that material in different map types.
When texturing a symmetrical creature like this in Mari, is it possible to paint half of it, and mirror it over to the other half, thus saving some time?
I'm working on my dota 2 item and I'm getting a problem when color texture wont show in GLSL mode,because I got a normal I cant switch on multitexture,some advice?
Hey everyone! Mass Effect Beyond the Relays is a total conversion mod for the game Stellaris. We're currently looking to add some artists to our team, specifically we are in need of the following: - A character artist to help design new animated 2D portraits of the various species from Mass Effect - A texture artist,…
Textures messed up when importing UDIM tiles (UVs) from Maya through Project Configuration.What should i do? Rebaking is not helping Also how can i access 1001,1002 etc texture sets?