Okay so im a 3D Arch Viz artist with not much freehand drawing skills (other than some basic architectural drawing skills), im currently working on a game in my spare time, i have done a lot of the 3D artwork for it, and some programming, however im stuck on the background image. What would be the easiest way to create…
Hi all, Over the holiday break I dusted off an old sculpt and finished this as my first character of 2017. I wanted to create a high ranking cultist character who primarily uses scrolls and a rune etched sword to focus offensive magic. I had a good time working on him. I hope you like how it turned out. model
Hi guys, I know this will be a debatable subject since it's a matter of opinion but I'd like to try texturing hard-surface objects in a 3D environment. I was wondering out of the following list, which ones would you say are 1) The most user friendly and 2) Practically, in the sense better for hard-surface texturing in 3D?…
@ ZacD-- I painted in my, would be, "AO"-- darker values in the same color family around areas that would potentially cast the soft AO shadows, rather than bake the starting texture manually. The last image of the figure is purely flat viewport shade, where as the top image was painted on a little more for those areas, and…
This is tough, since there are so many ways to texture these days. 2d applications like Krita and Photoshop are a pretty standard approach, and still very useful when creating alphas and other textures which can be used in 3d texture painting/sculpting. 3d Coat is awesome because it offers a lot of functionality for a low…
thanks a lot guys! Makes me glad to hear :) JamesHodgart; I think the best way is to start just drawing a lot of stuff that you just enjoy drawing, to keep going and feeling that what you do is getting somewhere. Then, it's nice to start studying the perspective from 1 point, to 2 point and 3 point perspective. Just take…
[ QUOTE ] http://www.darksim.com/html/tactile_ink.html http://www.darksim.com/dswiki_new/index.php/Tactile_Ink its in beta so the only thing i can point out is its ability to paint on all (or some or just one) channels (color, specular, normals, etc) at the same time and the intelligent way the paints interact with the…