hey ted, got some more suggestions if u want to hear them. 1. i would be much more comfortable if you could trigger a little window after the master preset is applied which says "converting done" or anything alike 2. i know i requested the renaming function, but i am kinda annoyed by it a little. as the layer name is so…
poostayn: thanks Zacd: well, everybody has their personal flavor when it comes to creating or recreating a superhero i suppose. my take on him was simply to do the style of joe mad from ultimates vol 3. cycloverid: yeah i will be going over presentation stuff before i am ready to apply. thanks! low odor: thanks,yeah latest…
Hello I have been working on a large-scale 3D project in Unreal Engine 5, and I’m encountering performance issues related to my custom shaders. When applying complex shaders to large assets, especially with high polygon counts, the performance drops significantly. I’ve tried optimizing the shaders by reducing texture…
Could you link the portfolio's of the industry professionals who critiqued you and what they critiqued you on? Its a good idea to have this information before receiving more feedback. I saw from your linkedin that you have graduated in computer animation, how are you doing on that side (animation)? Also you did a course…
I agree with Jonas, I doubt someone would give you a loan just to work on your portfolio in hopes of getting a job unless you had some great collateral. The main way people get into debt to enter this industry is via student loans, which is different for a few reasons: 1. you're going for an accredited degree, meaning some…
Hey guys, Just a quick update - wanting some critiques and comments on a new layout idea. http://www.andrewhking.com/flashIndex.html This specific portfolio will be geared for a Flash position and to demonstrate Flash work (which means this will be animated later on. However, the layout of the page is sort my planned…
But its not the same situation, its a similar situation, but you'd be sorely mistaken if you believe HR at most studios values blender experience the same as maya experience, even if its a max studio. If you're a Maya guy applying for a Max job: A. There are likely some ex-Maya guys at the studio already that can help you…
well you might heard that Ascaron went bankrupt again, and it illustrates very well how the general german game scene stands. I know one previous co- worker of Ascaron and he has no bright stories to tell how working there was. Lucky for him as he left them on the right time and founded his own company. At times they…
There's a lot you can do to gain motivation. I would suggest narrowing your interests down to one thing you find that you enjoy, first. Too much goes into making a game, you might find there are aspects you don't like and lose motivation during those parts of creation. My experiences are all art-related but I think they…
Rock solid advice so far. The Illusion of Life is great mostly because it outlines the 12 priciples of animation which you can look up online. The rest of it is a good read and explains a lot but I would say if you're put off by reading at least look up the 12 principles. 10 of which really apply to this industry. They…