Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…
Harl I hadn't thought of it that way but you are right. I thk Ill work with that, as well as beef up the animation portfolio, but a vehicle modler seems abit specialized. I do have have the knowledge of vehicles, cars tanks aircraft, and I do have some industrial design education to use for the fancy shiny cars. Dax That I…
I agree here. Your CV is rather cluttered to look at, and reducing the content to only what matters for the job you are looking to get will clean things up. Some of this may echo what DWalker has already said, but below is what I would do to make changes if I were sticking it into my resume: Unnecessary Content: * Remove…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
Thanks for the positive words everyone, super stoked!!! Shiniku * Hamtoilet: Scudz and SA_22 are both providing you with some help on your question about the AO - they have it spot on. Regarding UVW islands, is really a case of deciding whats going to give you the best result in the end. With organic shapes and pieces,…
3 point lighting is your friend. There is a lot of reading to be found on the intertron, but I'll give you the skinny version. I'll mostly talk in terms of Max however most of this translates to just about any 3D app and most game engines you plan on using. This is geared toward people who have tried to light a scene and…
Happy Thanksgiving :grinning: Here's Inugami, Yokai No60 in the collection and last minor Yokai. I will now take a little break to attend to some commissions and other personal projects. Will be back on those Yokai probably beginning of January.…
Looks fun man, but i think you're over complicating the tree by putting it in as one garbeled mess from the get go. Imagine the tree standing perfectly straight and not twisted at all. Imagine it completely symmetrical with no unique detail from any angle. All you have to model and texture is one small cross section of…
Thats a nice shot of a lot of wasted ploys, the poly-miser in me just had a heart attack. Hopefully when I get to work I will have more time to offer up some crits. EDIT: (I'm sure I come off sounding like a dick, I hope you can look past that ans see what I mean) Ok had some time to come up with something more than a…
Hi! This is looking okay, some quick feedback since I'm almost headed home: Firstly, as you're new to this; I would like to advise you that you're likely biting off WAY too much. This is a scene that any professional company would put a large team on. As an environment artist, it is not merely your job to build an…