Farina, you'll probably want to learn PBR, that's the workflow the vast majority of the industry is using going forwards, though for the ease of getting your brain around it to start with you might want to use metalness to start with as it's easier to understand with only a few technical concessions. Spec/Roughness…
Do you mean literally bones, swamp? As in clackety clack? I'm not sure how i feel about that! Unless you mean like ultra craggy and boneny(similar to my own skinny ass)... that maybe i can see.. hmm... maybe ill play with both. Yessir, Usagi. He has a bunch of other gear. An apron, a brain in a jar on a strap, some tools,…
When I am trying to paint textures onto my landscape I cannot remove them via "CTRL-Shift-Left Mouse Key" Any idea why its doing this maybe I have the wrong keys?
polycount I wanted your help in the following problem: as I do for texturing Vadim equal to that video? http://vimeo.com/5820395 he sends the image to photoshop deep paint by painting and then back to the deep paint to put on another angle.
I think there are still a lot of confusion and unclear things about these stuff and term in your knowledge, regarding textures and materials :/ you are talking about normal maps and we havent seen an actual normal map in your normal map error related thread. Also whats with ddo? I thought ddo was used to make maps other…
Hey Saidin311, i'm from Toronto as well :) moving to the UK in just a few weeks though. Well what I've done before when working on sidewalks for games is to create a separate texture for rounded corners in some cases (due to the sudden change of structure due to the bend and the cuts). I also think having a seperate…
Hey Sam, Im sure you have heard it before but great work! I have never seen work of this quality from someone your age. In general i think your models and textures are very good. i think the texture on the tank is very nice but you could improve it by losing some of the noise on some of the surfaces so that when you do see…
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple sets Image 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…