Hi guys! NOTE: These environments are team efforts. I was responsible for set dressing the environment/texturing and propping it out and also making some of the props, during my internship time at MachineGames. Almost all assets were provided by the talented artists at MachineGames.
I'm liking your 2d and high poly work. And the prop texturing is pretty good, quite realistic. The low poly work seems a tad limited, and the texturing could used some work. You have a good grasp on anatomy, much props for that.
Ok guys i got my first part of my blockmap down this is what the basics of the level look like in wireframe: And here is what the two main rooms look like: I am using UDK stock props until my props are completed.
I'm sorry to hear that. But if you think your idea must be unique and something that hasn't been done at all, well, that is unrealistic. Generally speaking only few true inventions came out of nothing, and everything else is being derived from things we already know about. Even electricity was made with thunders in mind.…
slightly beyond the scope of the discussion.... @ codies they had very impressive power lines in Colin McRae (though might have been f1 memory is a bit hazy :) ) , IIRC it was done as antialiased curves drawn as postprocessing effect.... It had the benefit of a nice smooth line with no vert corners and none of the…
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
Could post some of your smaller props on just like a prop page, with some of your "finished" "studies" that you like. That or you could post just an artstation link somewhere on the port. Same way some people post links to their polycount and what not.
Are you doing just a bust of him? How are you thinking of using the gun? Might be worth finishing the character first and than doing the props after, just in case you decide to change the proportions of it, you wont double you're work fixing the props
Your props look a little "clunky", everything is just a little too thick, maybe add some fine detailed props or make your current ones more delicate. looking great otherwise, it reminded me of a Dr Who set straight away!
Yeah, I guess we can always pick a prop from the scene, then if we're done pick an other one, etc., and build on that and finally have a full scene even if we didn't intend to do that at first. Or pick the prop concept for something else!