Okey doke. I got my compile settings and here's how you can implement them: For nice, pretty lighting, you're going to have to use the expert compile options. Hit F9 to open the Run Map dialog box and press the Expert... button. In the dropdown list, select "HDR Full compile -final (slow!)" Now hit the New button and in…
well i have the memory of a senile donkey so that's fine for me Pior. thanks for taking the time to post the video. I will install it tonight. Also If I did not read it wrong vray is also available for blender now at a very reasonable cost
Modo is a bit strange when it comes to performance, especially with Advanced GL viewport mode. For instance, I used Modo before with both a GTX 660 and 650 (both were desktop versions and had 2gb vram). The 660 had no problems, but the 650 could barely handle even the simplest of scenes.
Yes, but where. What data is it that's barfed ? If you render a frame (no D3D stuff at all) using a regular setup, does that work properly ? > Someone from autodesk posted on these forums in the main other thread You mean this ?…
it would be easier to find a solution if you can post more images of your mudbox sculpt, your model/wireframe inside Max and screenshot of your displacement map. you dont really need a "displace" modifier. displace is for displacing mesh before render. you dont even need turbo smooth unless your model is too lowpoly.…
thanks guys! any monster hunter fans here? :P these are rendered in Octane. It's a GPU render that I purchased forever ago as a beta. Now that it's completed I'm starting to do more work in it, I quite like it so far. Normally I would do this in Vray but I like the real time feedbacks!
1. It's like adult legos, it's very easy, and hard to mess up. You just need to watch one in depth video to be able to put one together yourself. 2. Basically normally your CPU does compute work and your GPU does real-time graphics work. There's some applications and situations where your GPU can do compute work, and it is…