On its final mission before being sent to scrap, the work to be done by the 50 year old repair ship known to its crew affectionately as "The Rust Bucket" has come to a halt due to a malfunction of one of its extendable pumps. As a vessel designed to service the largest and most profitable space-born structures, no time may…
Hello PC, sorry this seems like silly question, but I just can't find an answer! Are UV's generated for Unity terrain, or is splatmap resolution dependent on vertices? I did some testing in engine to try and figure answer for myself but couldn't reach a conclusion. I have trouble getting something that isn't blurry no…
Im sure it's been solved before but I cant seem to figure out whats happened in my case though reading other threads. Yesterday I was baking using the Marmoset tangent space and everything was baking really clean. Was pretty satisfied with the above results, went to clean up some final little things today and re-exported…
Hi there! I'm looking to enter the game industry as a 3D artist and I would really appreciate some feedback. Most recently I've been focusing on character art; however, I am considering environment art due to there being more job availability for less experienced artists. I'd really like a job in the industry and I'm not…
yo, something broke just nowi am getting spammed with polycount notifications and i didn't do nuffin ! did anyone change the notification settings, because i sure didn't
Hallo,I am looking for a possibility to project a spline on a mesh with 3dsMax 2015. Is there a tool for this. I know the "create shape" from the drop down menu, but this is not what I am looking for. Here I made a screenshot from Cinema4D from what I want to do: I want to use it to make seams onto furniture. Thanks for…
<a href="https://vimeo.com/353029131">https://vimeo.com/353029131</a> Hi guys, I had the chance to work on the spot for the “76ª Mostra internazionale d’arte cinematografica di Venezia - 76th annual Venice International Film Festival” in which I was in charge for the entire animation process and performance animated…