So does it make for a good B-movie? I've always been a bit of a fan of the tacky and cheesy film, but a lot of the recent attempts have kinda missed the point and failed to deliver.
Would b easier to crit if you didn't use global illumination and showed us wireframes. GI is really good at hiding flaws which is why it's often used for promotional stuff.
Kept the model the same to keep to Kai'sa's current in game proportions (although the anatomy notes were useful!), here's a B&W texture pass: Made a good amount of progress in colour but still a fair amount of rendering to be done ^^
Thanks a lot for your insights Fabi and Alex ! I have the same feelings you describe, something looks off but can't figure out really what. I always have trouble finding great balance between contrast / Sharpness / Readability. That's definitely great advice and I will try what you said as soon as possible. The image you…
Hello guys! My name is lara and I'm in the process of becoming a good character designer. Currently working on indie projects but mostly on my own drawing/painting skills. Thanks for stopping by! :B some older sketchdumps...
https://youtu.be/B-Fn6WbsGj4 https://youtu.be/-O-a-_R0tVY https://youtu.be/zrdbFRI6plM https://youtu.be/hN4on5JHcnw https://syncsketch.com/sketch/143768#168536 Work in progress animations any feed back is appreciated
I wish they would bring back the alt-b shortcut well the lock pan and zoom option, that was great, saved me having to create a plane based on an image each time