I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!
To be honest... using bleuprint... making UI... or any code base action if that makes sense. I m on noob level... been trying to avoid it for a very long time. Saying that what u are saying is exactly what i need to do... now figuring out the nodes i need and how to connect them is what i need to figure out. Feel free to…
of course metal/rough is all you need, however the particular ceramic Im looking at has a thick glaze which captures the light and I would like to learn about the more unusal nodes of SD with the above listed outputs, do they only have a notable effect in iray render mode? and what is their input range? grayscale etc? I'd…
praxedes: Mess around with the antialiasing and texture filtering settings. They usually default to quite low by default - for a sharp render change Mental Ray's sampling options to a minimum of 1 and a maximum of 4 (I think default is min 1/4 max 1 which is a bit blurry). Also select all your textures File nodes that…
Is there a way to distort the UVs in a particle subuv node like you can in a texture node? In a texture node you just plugin a "Bump Offset" into the "UVs" port of your texture, but it doesn't have any effect on the particle subuv node when I do this. Thanks for any help!
Hi, does anybody know if there is a possibility to pack a web of nodes to a macro? I think about it, because there are some nodes like "blend" that i can open to see the node web of this node. I'd like to do this, because my material gets that big and i have to scroll a lot. Thanks!