Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
Thanks for the references, Eric! One can definitely work on the welds more but I was mainly just forced on getting a good base. The brushes a lot of people use won't work too well in certain situations eg. grooves, crevices, edges, etc.
Hi all, Just wanting to talk about something that I've been seeing float around. That is that, I keep seeing people recommend learning blender over maya and max because of the argument of "Free software has all the same tools now" etc. That being said, I don't mind this argument because I am extremely proficient in…
Hey! Thanks for the replies! re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…
I cant really tell you specifically how Yosuke set up his hair there, but you might want to check out his youtube channel: https://www.youtube.com/user/maya3dcg Lee and I did a character setup livestream recently, we talked a bit about hair around the 57 minute mark: http://www.youtube.com/watch?v=DAyx-C3O1Hc Thanks for…
@Noren @iam717 thank you both for the feedback, it's helped a lot! I've made a little bit more progress on the blockout with adjustments based on your comments as well as some extra things I picked up on thanks to them :) Attaching the old version here for direct comparison: Scale blindness is something I'm still…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…