Hi all,
Just wanting to talk about something that I've been seeing float around.
That is that, I keep seeing people recommend learning blender over maya and max because of the argument of "Free software has all the same tools now" etc. That being said, I don't mind this argument because I am extremely proficient in blender.. However.. These posts never really talk about "Learn blender for free work vs only if youre not looking to break into the industry etc." So.. I wanted to confirm?
Almost all job postings require Maya and 3Ds max. So the question being... If you're looking to work in the industry learning and mastering those tools is still necessary, correct?
It may seem silly or redundant to double check or confirm this, but I have recently come off an injury and want to min-max my learning and efforts.
Thank you in advanced for answering my silly question :P
Replies
However, expect to learn a new major package at least once in your career. Personally, I switched from Maya to Max, then back to Maya and now I use both. And I wish I had the time to learn Blender
See, that's the thing. There's a few modelers I know who've mainly worked in Max and had no experience with Maya. Yet they still managed to get hired by a studio that uses mostly Maya for most of their work. Modeling Workflow in Max vs Maya are quite different so I don't see why someone that only knows Blender would have more trouble switching to an ''industry'' software...
If i had to pick between a great blender person and a mediocre max person, i would pick the blender person any second.
So no, if you want to break in, you shouldn't settle for knowing Blender. It puts you at a disadvantage. The only thing one could really argue is how much of a disadvantage, which varies depending on the individual artist and studio.
I say this as someone who has used Ligthwave and then Modo for the vast majority of my career. Studios have generally been okay with that, but I needed to have at least the basic working knowledge of Max and Maya to get my assets into the pipeline.
From my experience switch from max to maya is not too bad but blender is a whole other beast and learning blender in itself is kind of an ordeal. So if you know blender and now need to learn max or maya that are the industry standard you will have a harder time.
I think any artist seeking work should know both Max and Maya well enough that they can start doing useful work on day one. You don't need to be an expert (you'll get fully up to speed quickly enough), and it's fine if you do the bulk of your portfolio work in Blender or Modo or whatever, but you should be able to honestly say that you can work in Max/Maya.
Mr.Moose wrote:
I keep seeing people recommend learning blender over maya and max because of the argument of "Free software has all the same tools now" etc. That being said, I don't mind this argument because I am extremely proficient in blender.. However.. These posts never really talk about "Learn blender for free work vs only if youre not looking to break into the industry etc." So.. I wanted to confirm?
[...]
...If you're looking to work in the industry learning and mastering those tools is still necessary, correct?
Yes, true there's little to distinguish between the two, for example either Blender and Max especially when outputting game ready assets though that said each still have, dare I say 'idiosyncratic?!' differences feature and workflow wise...
Anyway overall they're equally viable modelling tools, it's just that one is an industry standard where the other is not. So as you say you're "extremely proficient in blender" it shouldn't be that much of an ordeal getting too grips with the ADSK option, that's if a career is in the offing since their shared respective strengths as I see it are scripted customisation, hotkey shortcuts and a extensive addon/plugin library.
I remember starting out with the free Wings 3D modeling package and that was because 3DS Max cost $4,000 and youtube tutorials were just starting to become a thing. No matter how much I tried to git gud, I just bit the bullet and went with the student version. Night and day difference when it came to learning 3D modeling and not having to deal with any technicalities down the line.
Now a days, you can get Max/Maya, Mudbox/Zbrush/Sculptris, Substance Painter/Mari, Photoshop, UE4,Marmoset all for nearly free/cheap with endless tutorials on youtube. When years ago, this would have costed a years' salary and require ordering DVD's and textbooks to understand them.
Just a bit of beginner worry is all, I will keep fighting to get there q.q
Age of cheap subscriptions is debatable, If you take everything you need to make PBR level art work.. PS $10, Substance $20.. Maya ..$185!?! Various Tutorials $XXX?
Not to mention shelling out money for Zbrush and maybe small addons and brushes for the above..
With just PS and Substance $30 a month is pretty hard on a student. On top of a car note / Rent...
Thank you to everyone who replied