Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
i want to get this misty/haze look in "Blade runner 2049" in my 3d scene..im using 3ds max and i can't get the proper look using vray environmentFog..any suggestions or techniques? thank you
Hi! My name is Arthur. I'm 21 and i'm beginner 3D Artist who looking for project to get experience. Use: 3DS MAX, Cinema 4D, 3DCoat, Zbrush. Please, if you are interested - contact me on arturastakhov@gmail.com
I'm horribly inexperienced with normal mapping and I'm not the most active polycounter on the planet, so please forgive me if this is an easy fix or has been addressed before. I've messed around with normals a bit in the past but never too much. The reason being I always run into problems with getting normals to come out…
Dear Sir/ Madam, My name is Mark Verkerk and I am a freelance 3D game artist, currently looking for new freelance job opportunities. I am a dutch artist with 2+ years experience in the game industry. I have worked on 2 shipped titles. More information about me can be found in my CV. For my portfolio you can simply refer to…
Hello Polycount People!~ I've being learning by myself 3D art with various videos, tutorials and just having some fun with it. I also landed some contract work mostly earning very little but learning quite a bit about the process of both creating assets for games and animation productions. I keep trying to land bigger…
What 3d format are your files using? Here's a script for 3ds Max: https://www.scriptspot.com/3ds-max/scripts/quick-batch-render and there are quite a few of these out there.
We’re looking for a 3D artist to be a full-time core member of our small team. Join us on an exciting journey of visual storytelling unlike anything we’ve done before. You’ll be working with our art director/concept artist and development team to create environment, character, prop and other 3D art assets for use within…
We are looking for a contract 3D Character Artist. We need someone who has strong modeling and texturing skills using Maya and/or 3DS Max. Team: You will work with the character art team in an open table seating environment that encourages daily updates, teamwork, and data driven decision making. This working structure…
(sorry to re-bump an old post, but I thought it would be the best place to ask this question and help others in the future who stumble upon this thread) I'm a recent max user and long-time Maya user like all of you. I've checked the: Customize -> Prefences -> Interaction Mode Tab recently, which can be found in 3DS Max…