Prototype, prototype, prototype. Only once you can play and evaluate the game as a game do you know if it's actually fun or not. http://www.gamasutra.com/view/news/172326/Video_Create_new_genres_and_stop_wasting_your_life_in_the_clone_factories.php Skip to chapter 8 if you want the design doc advice, watch the whole thing…
I know what you're getting at here, but that's not really correct. I'll use an example here. Right now, I could probably get a very nice home for $125k. 5 years from now, it's probably going to be worth $150k-$175k, depending on how this market turns around. That's $25k-$50k more than what I paid for it. That's above what…
1. You use LdotH (or VdotH since they are the same angle) when calculating Fresnel for a microfacet BRDF. When you are calculating Fresnel for specular environment mapping, you use NdotV. 2. Environment lighting doesn't go in your custom lighting. Even if you are using the built in lighting model, environment lighting…
Hi guys! I'm want to participate a competition and thing aboute rework of conception for my last set for lonedruid http://www.polycount.com/forum/showpost.php?p=2294183&postcount=174 http://www.polycount.com/forum/showpost.php?p=2294435&postcount=175
So after hearing some of your advice while working on a painting (while i cant say i followed it very well) i finished it and you're welcome to take a look. Its an elite from the game Halo, dressed as a samurai. This thing kicked my butt, remind me to stay within my means next time.…
I appreciate so much your time in these breakdowns! I've learned a lot! My friend, as a constructive feedback, the only thing you should try to "master" a bit more right now is the hair. It was the only thing that bugged me in the character cause i can see all the planes and it's a bit messy (form, depth and color wise).…
Seen this? http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation If you want more specific answers from people here you might want to explain what it is you've already looked at, and in what ways you want it to be more 'flexible'.
Well a big part of Skyshop's gorgeous material definition is how the gloss value influences the blurriness of the cubemap reflections. It's possible to do this in UDK with a fairly simple material hack. You'll need DX11 though. http://www.polycount.com/forum/showthread.php?p=1767412 Also, if you want to get close to the…