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Baking Zbrush Materials from high to low poly?

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ScottP polycounter lvl 10
Hey guys,

Is there an easy way to bake Zbrush Materials from a high poly mesh to a different mesh that is unwrapped in a seperate program and imported in?

Ideally for Diffuse, and Specular maps.

I have found a few tutorials but was hoping for a more flexible way of doing this. Any ideas?

Thanks!

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