Iv designed this vape tip and iv put reckless hours into trying to put a swirl in the in side diameter of it, here is my tip! Under it will be a example of the swirl i need inside!
After doing a light build, some bsp is not being lit up, example attached below. I've cancelled the lighting, did preview and production lightbuilds, but a few places remain unlit.
Hello there!) Could somebody advise me some tutorials about painting stylized skin, in zbrush for example. Or just something to read/watch about color of skin, or just color
Hey guys, Quick question. Substance Painter isn't baking AO information from the instances on the model. Is there anyway to enable this? Example Thank you all in advance!
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…
Even in such cases it doesn't prevent you from having perfect shading without any visible pinching by just editing , transferring vertex normals. Nobody used sub-d topology on static meshes in games before. Only on characters. Now it looks like a must for some uncertain reason. Here is an example how with totally "bad"…