On my desktop, I have sticky notes for 3DS Max and Photoshop. They're mostly just hotkeys and important advice for modeling or image manipulation. After that, I got text files. One file is just a master collection of all things about art I keep. I also have other text files for notes I keep from school. Here's what I do to…
[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
Got the same problem here, but it will be fixed when I reopen 3Do. I thought maybe it's a bug after doing something changed with mask. I mean in masked mode. My solution is doing mask in full-shaded mode, then you can switch between full-shaded and masked mode. If it go blank again, click the refresh button.
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
You should sculpt or generate a procedural tileable rock normal map that you composite in Blender Compositor or Substance Designer (Maya can't composite an image) then you project the texture as box mapping. The node setup in Blender: You can overlay it with a curvature smooth map to get more color variation on your…
With all of the polycount Dota2 entries I can't find the discussion thread for Dota 2, so sorry for the duplicate. Check out the Halloween Diretide Mode. You have to feed Roshan candy. Looks soo cool! More Valve awesomeness. You can see the game at 5:30 mark. [ame="…
I had the same result using tangent space. However, It actually working using 'none' as the defined space in the ptx vector node, and object space on the shader displacement node. ...after exporting the map from mudbox in tangent space. :shifty: Yeah same. I find If I'm leaving a little room to move VRAM wise, it's a lot…
I bet this is something super simple but I have been looking online and I can't seem to find why. The only way I can see my textures in UDK is with Game mode enabled. why aren't they showing in any other mode (lit)? I bet I pressed a key at some point that disabled them or something. cheers