Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
Heya! I must have hit something, because suddenly it's like I am locked in navigtaion mode or something. Proj. master and noise is working, but I can't use the brush. I tried going back to a save, but the same thing. What have I done? :( It also says "New... ctrl+n" up in the left corner with lightbox and proj.master if…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
Hey folks, I am pulling my hair out trying to find the Brush feature called wrap mode in Zbrush 3.5 R3. This feature was basically the offset filter in Photoshop for making tileable textures. Does anybody know if this feature still exists in the latest ZBrush?
WORLD MACHINE TUTORIAL Anatomy of World Machine Nodes Heres a quick description of how a World Machine node works so that this tutorial can make sense. Basically a node is just a box you plug something into and get something new out of based on the calculations of the node you used. Some nodes have an option for providing…
hmm, well the shadow casting in UDK is done somewhat outside of the object shader level. If you want hatching JUST where the shadows are what you'll want to do is: use the full light vector, not just the blue component. multiply this by -1. Take the dot product of that inverted light vector and your object's normal map if…
Hey guys, So i'm trying to learn basic Mel scripting. For my first script, i wanted a tool that could set up joints and orient them based on a character's topology. It works, but only orients joints to the world axis. Now if I select verts or faces in component mode, a local rotation pivot will appear (as shown in the…
Here are some of my favorite Maya hotkeys. Most stuff is crammed around QWER so I don't have to move my hand very far, very often: * Alt + D : Delete history (on selected object only) * Shift + Q : Toggle Wireframe on Shaded * Ctrl + Q : Toggle Selection Highlighting * Alt + Q : Delete most recent construction history…