Just finished up skinning a character and am having some vert problems. Every time I scale the character down from the main control, verts from the pinky snap to the root bone. Looks like they're skinned to the root bone. I checked the component inspector, flooded the verts in the skin weights tool and tried just straight…
Starting to crudely block out the tree in the foreground. I started in maya with a base mesh for the trunk and a few other pieces for the branches and roots and then dynameshed them all together in ZBrush. I found that I needed to bump up the Dynamesh resolution to about 256 because anything lower would shrink the smaller…
Nearly finished my basic port for 3ds Max. this little script can start xnormal, bakes high to low and can visualize the result via the Xoliulshader. hope i got not that much bugs. still new to max script :poly142: this tool only bakes one lowpoly in your current max scene. the highpoly has to be finished with some other…
Hello guys! This is my first post here. After a lot of years wasted at art schools and some months of self learning watching good tutorials on the internet I finally started to feel like I know what I'm doing when I make game art. So I decided to start building a portfolio and try looking for work. Now what I wonder is if…
Here is the back view modelsheet of her. I was struggeling with the roots of the neck feathers. I could not find a good looking way how they can get sticked there. Now my solution is a collar that consists out of a lot smaller feathers and the big feathers lay on top of it, so their roots are hidden inside the collar. I…
SVA Games is looking for two or more animators to join our team. As of January of this year, we have announced our entry into the toys-to-life console market with our game project, TitanBots: Robot Fighting Champions. TitanBots is the perfect combination of Pokémon, Mega man, and Gundam. All these elements are being…
Hello, I am a new game designer and am currently designing a card game with a post apocalyptic setting. However there are many different factions in the game with various themes. So I am looking for different artists that can help me out. I can't pay anything much right now because I am just starting out but I can credit…
as anyone who has been in #model_design for the past week knows, i've been sharpening up my portfolio to send it off rather shortly to apply for the concept artist position at Bethesda... some new stuff, some old stuff that's been colored up and revamped. Bethesda says they're looking for examples of quick sketches as well…
Greetings, After two years of developement in secret, we are now ready to start talking publicly about our project. We are developing a Mod for Unreal Tournament 2004, that is based on the popular manga Neon Genesis Evangelion and is called EVARENA! http://www.planetunreal.com/evarena/ We want to thank PlanetUnreal for…
About the project I'm heading a (University) student project to make a game titled Shroud and we're short an animator/rigger. We've turned down all applicants from the uni for quality control. We've got an 8-man team of programmers, modelers, and a musician starting development soon. Also, QA. Shroud is a one-player…