Hey Will, thanks for your response! I believe the Marmoset Viewer could benefit greatly from an ambient occlusion effect. Is this in consideration at all or totally out of scope to be hoping for in the future?
Hi, everyone! This is my second 3D work at ZBrush. For texturing (if possible call it texturing ha-ha) used Substance Painter. I need some critique about general things which i should consider in the future
Incredible work. I would love to read more about the algorithmic approach! Automatic UV mapping is the future, please relief us from this tedious work. <3
we are living in the future, amazing tech! too bad the fov for the hololens is still crap atm, atleast compare to other vr/ar (oculus, vive, starvr, etc)
@Mahelix Thank you for explaining!! I saved the pics you posted for future reference. @Beccenstein I'm excited to see what you'll do with the organic portion of the environment.
I'm pretty sure something changed in the builds in the past few months that prevents decal import. We should be able to allow this again in the near future in another update.
just fyi all, this issue has been handled over email. The file couldn't be recovered but we are working on making sure this can't happen again in future builds.
OMG this is so epic! I was thinking of doing this one myself some day(in a distant future). Best of luck to this work, I wanna see more! Keep it going!
Not currently, no - this is hard-coded. We can definitely look into changing it in the future. :) The hard light blending only applies to masked painting. Using a color layer will bypass this behavior.
I've send you an PM regarding this. Looks great and I'd like to test it out :) Edit // To anyone who might stumble across this thread in the future: It's a dead project.