I wrote a Script for automatic Reference setup...it also solves the Wireframe-problem, since the Refs are in a separate Layer and are always shaded. By default it uses the Settings I like best, but most of them can be toggled ;)
Aaaand here they are together, lowpoly and all. I got inverted UVs on the inside of the wall when I mirrored it though.. dont know why I got it there and not the rest... hm. Anyone know how to solve that? :/
there is a plugin to solve that problem over at zbrushcentral, saw it a while back and the shots looked like it would actuelly work, but i never tested it and can't remember the name so you'd have to search for it on your own
Hello! I have a MoCap file, there's a character with a sword, but they are not attached. There is an option to blend parent them, but it isn't working. I'm not sure whether the problem is in the file itself or the rig. How can I solve this issue? Please help. Thanks.
So my high poly model has some circles and holes in some places, some of them end up just fine, but some get this distortion on them. How do I solve this? Thanks in advance!
I fcking hate Maya,every 2min i run into problem, that i have no idea how to solve it. I want to do append polygon or bridge these edges. In this picture i use Bridge, and this comes. And in this, i use append tool,
My general troubleshooting for advanced skeleton is simply to use incremental saving and save at begin/end of each step of the process. Get error like this - don't undo, just revert to previous increment and try again. Can also search the outliner and see if in fact two of those objects appear, delete one and see if that…
Solved!! Problem was in the position map. I ve baked it in Marmoset and when you apply it in substance painter project, it cause such problem, though there is no much differences between SP position and Marmoset position. Marmoset: SP:
This will probably help, it's not a simple fix. https://lipuster.wordpress.com/2011/03/02/occlusion-and-luminance-transparency-solved/ When I was doing rendering work with MR, I would trim my planes very tightly.
Yeah an example of what you're trying to solve would help us help you! I've only taken a year of calculus but I understood it all pretty well, I'll help as best as I can :)