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Stuck in art management land for a long time, I needed/excited to start digging into actual production, this small prop is my uh... kickoff prop to get me going :smile: This was done max, zbrush, and substance painter. Please Comment or Crit, they are very welcome. Thanks!!!
I have started a new environment based on a run down urban alley. The scene will be compiled in UDK for final presentation. Prop presentation is done in Marmoset. I created one prop all the way to completion in hopes that i can use it as a style guide but before i go on i would love some input.
Hi there, I've got most of the core elements done here and I'm about to move into the smaller elements and props that should paint a clearer picture of the story I want to tell in the environment. So while I mess about with props and stuff what do you guys think of the larger strokes ? colour? lighting? etc
I joined Ryan Kingslien's Environment Artist Bootcamp and wanted to show my progress with my prop. Chosen prop: HighPoly (Old image): Approx 3mil Polys LowPoly (Old image): Approx 5k Polys Ill update as soon as I'm done tweaking from feedback. Any other feedback is welcome.
Nice start on the props! Was curious if you had a blockout, paintover, or base concept you are working off of? Usually building "final" props before having some sort of idea where you are going with an environment is kind of risky IMO.
I actually like your props and think you should keep them in it but instead add categories such as Props, Characters, and Sketches on the side so navigation can be specific. When ordering you main page put you finished things first.
thanks for the comments! Jessica: nope, building it all from modular textures sofar, except some tiny props here and there sofar. And another update, another angle of the building. tweaked various things, added more props.. all around poking on stuff.
Oeh this is an interesting topic question :) . I think it also depends on the kind of object that you are creating. If It's a small prop I should do it the lazy and fast way like the first one. If it's a big(important) prop I should use the second method.
here is the start i wish i could get away with not having to make a ton of props but now looking at this im sure i will. some of these meshes are just place holders till i can get some new props made up.