Hi, It's the first time I post on polycount, but I am looking for more feedback. Here your can see my last asset. More soon :p (excuse my poor english x))
Hi, I am working on Game-ready assets focusing around realistic texturing and hard surface modeling. 1 x 2k texture set with PBR metallic/roughness workflow. All images are rendered in Marmoset Toolbag. https://www.artstation.com/vikaskmodel
If you want equidistant spacing you'll have to scale it a bit . Use the scale X/Y parameters , you can put a function into the sliders to work it out mathematically
I did the anims for that! x) and falling and landing with the machinegun.. what got edited out was climbing into and out of anti air guns though :/ those anims were nice :(
It's right in your face there, "Hidden Wire", when you're in edit mode. ;) I also use "X-Ray" together with "Hidden Wire" sometimes, when doing a retopology.