Hello my name is Valentin Yovchev.I am a 3D Artist for the movie/game industry for 10+ years so far. Software Skills: 3D Studio MAX Zbrush Photoshop Keyshot Quixel Suite DDo and others I can create High Poly and Low poly characters ready for rigging and Animation.I can texture assets.Or assist in pipeline creation for…
I’m very grateful to be part of the Props team involved in the development of this project. It’s been an incredible journey of collaboration and creativity. Here’s the teaser—hope you enjoy it and that it gives you a glimpse of the effort and passion we’ve put into this. Thank you for joining us on this adventure! Teaser:…
It's been a while since i've posted anything, but I have been working on this little environment. There are a lot of placeholder props (the big sign being one). I am currently writing up a list of small/medium sized props to make to fill the scene. Here is my progress to date:
Welcome to DarkShot Designs! Contact Us: info@darkshotdesigns.com DarkShot is a Houston based company of artists skilled 3D and 2D artwork of all kinds! 2D Services -Illustration -Concept Art (Character, Prop, Environment) 3D - Modeling, Rigging, Animation -Characters -Environments -Props 3D Portfolio
Stuck in art management land for a long time, I needed/excited to start digging into actual production, this small prop is my uh... kickoff prop to get me going :smile: This was done max, zbrush, and substance painter. Please Comment or Crit, they are very welcome. Thanks!!!
I have started a new environment based on a run down urban alley. The scene will be compiled in UDK for final presentation. Prop presentation is done in Marmoset. I created one prop all the way to completion in hopes that i can use it as a style guide but before i go on i would love some input.
Hi there, I've got most of the core elements done here and I'm about to move into the smaller elements and props that should paint a clearer picture of the story I want to tell in the environment. So while I mess about with props and stuff what do you guys think of the larger strokes ? colour? lighting? etc
I joined Ryan Kingslien's Environment Artist Bootcamp and wanted to show my progress with my prop. Chosen prop: HighPoly (Old image): Approx 3mil Polys LowPoly (Old image): Approx 5k Polys Ill update as soon as I'm done tweaking from feedback. Any other feedback is welcome.
Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. More artwork: artstation.com/rpaygusov email: artpaygusov@gmail.com
Nice start on the props! Was curious if you had a blockout, paintover, or base concept you are working off of? Usually building "final" props before having some sort of idea where you are going with an environment is kind of risky IMO.