Add more edges where you need them. Use "Flow Connect", and Target Weld any unnecessary extra vertices. http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-D07B4F5B-33AE-4544-A905-A52A678C7D64
I had to grab a 3dsmax trial just to give this a shot, and i gotta say its a great time saver. my only suggestion would be more modules and control over the polycount for each one. Great job otherwise!
haha Lamont... my setup is: Dell 27 - horizontal, on the left for 3dsmax, toolbag etc. Dell 23 - vertical, in the middle for code, some websites, skype etc. Cintiq 22HG - horizontal, on the right. vertical code monitors are so lush.
Coming from 3DSmax, I use blender because I can use it wherever I work and because is so powerful, don't mention the fact it is a portable software. here is my works did in blender recently. http://mmaaxx.artstation.com/
3Ds Max actually just added support for using a number of types of vector files as texture maps. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-F19394AA-63E3-4B16-8780-5D2485E2B9F7.htm
Working on this stone, base mesh made in 3dsmax highpoly in zbrush and baking made with xnormals, but i get this werry visible seames on the normal maps is it becours i have seames there on the unwrap or is it some option/setup that is wrong plz help! :)
I don't want to hijack this useful thread - but was wondering if we could expand this to include helpful tools or tutorials in the opposite direction. Does anyone have any links or tutorials that might benefit an advanced 3dsMax user transitioning to maya?
I believe in Max7 it used to be Heidi/OpenGL/Direct 3D try Heidi as that is the software renderer and should be the least buggy one. Also, you can set your viewport driver on launch by adding -h to your 3dsmax shortcut
Check if Gamma correction is turned on. If it's off, then try resetting your Max settings by exiting Max and renaming this folder: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2012 - 64bit If that doesn't work exit Max, and rename it back.
I just baked your model in 3dsmax and imported into UE4 and there are zero seams. Are you sure your green channel isn't inverted? Slap my bake on your in engine model: https://dl.dropboxusercontent.com/u/2344272/crit/rock_normals_crit.tga