Does anyone do this? for example putting some levels on the final render shot or some slight color adjustment brightness, contrast just for and extra pop.
Hello. Is there a way to partially smooth masked area in Zbrush? For example, if I have masked area in a form of triangle, can I somehow smooth only one cathetus/side of it?
wedrawcomics.com is in their open beta phase, if you like pseudo competitive drawing you should probably join as long as its open http://beta.wedrawcomics.com/ for example here is a comic im drawing in:
Is there a way to bake decals with alpha down and a texture down to a new set of UV? Example: I have a texture on a plane to replicate a wall and an a number of graffiti textures with alphas on planes and I want to bake down to 1 texture, to a new plane that has a different set of UVs Thanks
You can't control how things are triangulated in maya without actually connecting those edges. In this case I would probably connect them as tri to form the point of the spike correctly, because at export to game you don't really get a choice to lock in the tri direction any other way, and you might get those edges being…
Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…