Thanks for the thoughts, Trevor. I definitely kept that in the back of my mind while working out the concept since my friend isn't too familiar with Dota cosmetics yet. But we shall see when I get to baking :) Yep, i was planning on mirroring the weapon front to back, if I can't get a decent result I might just mirror it…
So it's lunch time! I've been working on removing Nsided faces for most of the morning. I also attempted to improve my poly flow then I started removing what ever tris I could. For now I'm done adding vertices, after lunch I will start the UVing process. That's all for now, Around 5 I'll be post the UV'd model in UDK.
I'm also curious about how you did the mortar as well. How did you get the larger clumps clinging to the tops of the bricks and how did you get it to look like it's squeezing out of the crevices (especially in the vertical gaps). You should also know that you are awesome, and you're one of the few artists I reference…
Nobody thinks that triangulating makes models run faster (since models don't run...). You CAN have any amount of sides on your polygons as you want, but at the end of the day graphics cards deal only with vertices and the edges that connect them, which are triangles. You should stop saying that people don't know what they…
I'm assuming you haven't finished texturing it, right? The proportions look fine. The clothing on the boy seems ok, but the flap that covers up the butt/crotch is really flat. You take out the horizontal line if you aren't going to bend it, and you can probably take out 2 of the 5 vertical lines in that cloth if you want…
Oh, wait, you're animating at the vertex level? If you're just animating paper folding, why don't you just do a couple of bones and skin them to the mesh, then animate the bones? Shouldn't take long. Unless I guess it's not just a standard "down the centre" fold ... sounds like you might wanna use animated modifiers…
Yeah, I realized that after I posted it, my fault. Sorry about that. As for using planes, I haven't learned that method. I'm in my second 3d class (I've taken principles of 3d, and I'm currently in Low Poly). I'm assuming I would just import the image as a material and drag it onto vertical planes? Anything special that I…
[ QUOTE ] Vehicles are fun, although I totally couldn't fly that weird hover plane thing ... kept crashing it... the choppers are way easier to pilot. [/ QUOTE ] Well, I don't think the F-35 was really designed to be flown around while hovering; I think it's mostly just for vertical take off (go strait up, get enough…
Cool beans! I like what you have but there are parts that could be optimized. You could probably take out a vertical loop on his pecs down. And the belt/lower stomach you could take out a lot of those lines that just arent adding any shape. Also just to make the character stronger, maybe bigger hands and feet to match the…
Guess i'll have to add some cracks to the original textures then The balconies... only the ground level stuff gets bevels to look rounded, or vertical edges that happen to go all the way up through the model. The lighting in the real levels is a lot softer and post effects were off for those screenshots so you can't really…