is a Canon Rebel XT/350D a good camera to start with? someone I know is selling his, 6 months old with balance of warranty and the kit lens (18-55mm EFS) seems to retail new still for about 600$ish on the web, he's selling for 350. I've found some reviews on it and they say the display is a little hard to read in bright…
Pinned down the new look for the game. Has to be budget friendly and look good. I'm going for a ghost in the Shell type of look. Simple toon shader and some dynamic post-processing effects. https://youtu.be/AJE7J_bgVZE
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
If you mean project a normal map or ao to a rectuangular texture, There are 2 ways- 1.you still want to have you UVs take up the entire 0-1 in UV space. I would do it by laying out my UVs in the left half or bottom half of the 0-1 space in correct aspect ratio, and then scale it by a factor of 2 to fill up the entire UV…
@dvisionvoid, thanks man! @Particle, you're right. I compared the barrel to my reference and it's too thin. Unfortunately, I can't redo it without a rebake so I'm leaving it. But good catch. @komaokc, I used photosourced some scratches and masked them out, but the result is very similar. I may add more noise to certain…
Thanks TTools for making it clear. 320 mil is what caught my mind. I once managed to bake 700 mil mesh in Xnormal but gosh it took forever to just load it there . There are few subjects , like terrain, rocky mountains and other macro things that could still be useful with such a polycount. Doing it in parts would…
I wrote a script that can apply texel scale to a set of objects or calculated from 1 object. http://boards.polycount.net/showthread.php?t=60553 http://www.renderhjs.net/textools/ the part I mean in particular is: You basicly pick a object with the pick button and it will fill out the pixel size in squares and the…
I ran into this before and I can't quite remember how I manged to get around it. I think it comes from baking a defuse you previously baked into a shell material. Click on an empty slot in the material editor, and use the eye dropper to sample the material. If its a shell material drag out the original material or setup…
So I use my intuos for everything. It's been a few years now and the drawing area is starting to wear out a bit. I saw that Wacom sells covers that you can buy, but they're like $40 which seemed pretty expensive. I was wondering if I could just get a screen cover for a surface pro tablet or something and cut it down to…
Seriously man, hang in there. It's tough out there right now, but stick with it. I got laid off in January of 09, and with all the local studios I figured it wouldn't take long to get a new job at all. Boy was I wrong. About two weeks after I got laid off almost every local studio either had massive layoffs or closed shop.…