What I did was, in ZBrush add a layer open the mouth, used that to retopo and bake, later you can close the mouth on the lowpoly. Would be interested in how others handle that
I love the simplification you did on your clothing folds. Keeping them so simple and with almost a hardmodeled feel really adds to the idea she is a stylized/graphic character.
A little update for you all, did a simple interior (still need to add some bits) And placed curtains at the windows to save me work on modeling the back interior :p
Diggin the updates on the textures! How did you go about the background gradient? I just started using UDK, and am wondering how you add the fog/edit it.
What tutorial did you watch? Looking great btw, one suggestion would maybe to add a gradiant that's mapped to the world coordinates so everything fades as it gets higher.
@Gazu Yeah the forest is pretty half hazard. It was me just looking into what it would be like if I did try to add a forest, needs a great deal of work xD
Here is the whole completed ( I hope ) set of palms I did ... I will add some fallen too and some debris like dead leaves and coconuts but should be final ....
but if I import a normal map created elsewhere , does it have any tools like ambient occlusion , cavity maps creations etc? And btw did anyone try ddo?