Hello all, I have been working on this for a while now and decided to put my progress on here to show you. My methods from maya to udk and my planning are not the best, but i am getting somewhere. I have recently finished a contract at Rare as a marketing artist and loved the stadiums the environment guys were doing, so i…
The time has come where I finally post my portfolio. Just a little background, someone was concerned about how I was progressing in game art. I promised him/her that I would show that I'm serious about getting into the game industry and thus I would have a portfolio by the end of the last year. Anyway, I've applied to 2…
Working under the Spain Lead Art, you will take part in creating pre-production roughs and concepts for Gamelofts upcoming hits. You will be required to deliver, within deadlines, high quality material to be used as reference by other artists from the production teams. Profile: Solid expertise in speed painting using…
Howdy. :) I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm…
Hello! Before we get started, you may need an undying love for one or both of the following; classic Nickelodeon cartoons (Rocko's Modern Life/Rugrats) and classic point and click adventure games (Day of the Tentacle/Pajama Sam/Monkey Island). You also probably have to enjoy drawing 2D landscapes but those are the styles.…
Small Update: I had worked on an Overwatch Smart Material for a little bit prior to this project so I've applied it onto what I've UV unwrapped so far. There's some High Poly Baking going on but it was mainly a quick style test to make sure that it's looking okay before I go any further. The edges need some clean up and…
hah looking good! I really like how you have interesting shapes for the houses, and their walls are not just straight, it makes for a cool stylized look! what I would suggest is applying that same mindset to the windows as well! make the bottom part a bit smaller than the top ( just like on the houses) , and also you can…
I think you should go for more of an overall silhouette before you go in and decide what his head. Is he large/small/thick/thin/light/heavy? His silhouette should tell us something about his character before we even get a close look at him. For 1 and 3, at first I also thought that his neck lines were legs. But it's…
There really is no use to use the same repeating texture on the same sheet. Honestly, you've got the same thing repeating twice on the left side in both directions and then you have a small one which is also the same. You're better off just having 2-3 planks that are the same. In the end you're just wasting space that you…
Thanks liking and giving a feedback mate :) I appreciate it that you deliver best to your understanding. Some of your suggestions are pretty good. Yeah the center explosion is looking more kind of implosion compared to the original reference, Basically I haven't utilized hand-drawn cartoony texture or used a…