I'm working on a character that I started way back in 2011. Recently I found him laying on my HD and decided to finish him. I basically did everything again from scratch. So yeah, here is my WIP model of a Swiss merc guy. I'm going to model a halberd after I'm done with the shoes, armor and whatnot. Any comments and…
Not much done on him yet, just roughing out the shape and such. All Comments/Crits would be great. sorry if the picture loads slow, not really a great host. anyway the reason im doing this is just im tired of doing/seeing armored buff dudes with hyper matrix beam cannons . im not saying they're bad, ive seen some really…
Gotta start somewhere, I am going to be passively blocking out a helm and heavy crossbow tonight. The challenges I see after playing the game for a bit is crafting an asset that is compelling but also ties into the largely utilitarian theme of the main game (for the period). Most of the weapons and armor I've seen don't…
I second this, that orc ass needs saving otherwise nobody will hire you. Seriously though, you're not off to a bad start but these aren't portfolio level works as much as they are studies. Portfolio work should be comparable to the companies you aspire to work for. Avoid anything called "WIP" in your portfolio section.…
Hey David, appreciate the feedback. The staple looking stuff are meant to be kinda jutting metal structures for defense, kinda like spikes on armor with the less aggressive look. I can see though how those will be confusing and will think about finding reference of something in real life or removing them all together.
Doing a hard surface model with displacement is a bad idea. Displacement is good for rough surfaces like tree trunks or skin. It's not good for armor or machines because you're going to be trying to draw diagonal lines across a grid. As I said before it would be simpler to just have a very high poly model.
Heyhey! i acutally had to use the Search-function to find your thread haha :D You did a greeat job on your rendering so far! all the work you put in the wings and stuff, i also love how you rendered kayles armor! are you open for some recommendation?
I did a quick paint over on the drapery, jut to show an idea. Personally i do base shapes for the folds in maya, cause it gives you better control of those long straight lines. And then use zbrush to add texture, Less time consuming and more accurate. But your armor looks nice)
Hi there! Nice idea and wonderful work so far! Regarding the armor I like B, D and F, though B and F fit more to Diana then D I think... For the composition I think 2,3 and 5 would look awesome! In these pictures you have a nice connection to the moon light!
Hey all! It's been a while, but I just wanted to share my most recent work. These are some substances I made to learn Substance Designer. Let me know what you guys think! Some Sci-fi armor: Honeycomb: Just something for fun :) Modern wooden wall tiles: