hej Mop, thanks for you critik and kind words [ QUOTE ] - the reference and background of the guy make him seem really bloodthirsty, powerful and insane, but the model just looks like a regular dude with big pants, a weird mouth and a slightly shocked expression. - push the proportions to be really pumped and exaggerated -…
Finally something I can post about. I'm about 2 steps from the edge of a cliff this year. I'll give you the short version. My fiance is forcing me to move to Indiana to be with her family. She also expects me to give up my 50k+ Department of Defense contract job, all of my friends, and all of my family. Her family consists…
Cool start on the sci-fi hallway. Suggestions: - The spec on the metal is really flat. - The lights run right into the door bulkhead. Organize your tiles so the door isn't cutting into the middle of one. - The hallway has some really straight lines if you broke those lines up with large bulk heads it might give you more…
I like where this is going. IMO I think you could push the proportions of the vehicle more. i.e. larger engine-bigger pipes, Smaller chunkier gun on the turret. I imagine ths dude squeezing out of the top of the tank.
that air pipe is gona be fun normal mapped, mind you , you are using th doom engine to generate arnt you.... the model is absolutely lovely, how manny times dd your app crash using poly count like that?
while i have no kids of my own, one of my cousins, about the same age as yours has leukemia, and it has been really hard on everyone. i wish th best for her and everyone else ther. good luck
The place to go for MODO training resources: https://www.pixelfondue.com/training/ I keep ths thread updated as well: https://community.foundry.com/discuss/topic/126596/vaughan-in-60-seconds-training-videos-and-more New videos added every week
Hi, this is a project inspired by a concept art made by Charlène Le Scanff aka catell_ruz https://www.artstation.com/catell-ruz model C&C are welcome :) More on my artstation https://www.artstation.com/icore
the red side shoulders looks nice Does the shoulder slot share the chest pieces? I find it hard to use triangles efficiently for it. im working on shoulders without chestpiece and and th tri count is already 600 or am i doing it wrong.
I was fortunate enough to be given an underground tunnel in South Korea for 3 weeks for the sake of art. The exhibition website: https://happypixelseoul.weebly.com/ and https://www.facebook.com/happypixelseoul Note: I use the word pixel loosely in this blog, referring to measurement units or the style of game art. Finished…