Modelled a low poly and a high poly and done a uv unwrap. Looking for feedback before i bake the normals/ao in substance painter :) thanks 6026 Tris Si Reference
Hey everyone, I've been working on this for a few days, trying to keep it to an absolute maximum of 6000 triangles. I'm pretty new to 3D modelling and always loved the Oddworld games so it made sense to try a bit of fan art and improve my ability with 3D at the same time! Making his silhouette was really fun, I really want…
Hi guys, I am new to this forum:) My name is Sergey Punchev and I am a GUI Artist from Bulgaria. Hope you like my stuff and feel free to contact with me if you have some questions or critiques:) Thanks, Sergey www.punchev.com My recent work for Eldhelm Online. Logo for Eldhelm Online Icon Set for Online RPG Game This is a…
"UE3 have GS, now CE3 got own TS2014 10/10" -PGCamer "What lol" -modsuki "This is amaze" -Cry-Adam "Can you please do a youtube video??" -DGrimProductions "I'm throwing money at the screen but nothing's happening" -Tracer "Goat simulator had a baby with Red Dead Redemption" 13/10 - IGN "I don't think this will work on NES"…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! Must be able to work onsite in Foster City, CA. Games experience required Reel/Portfolio must showcase examples of hyper-realistic effects…
My works for 3d stocksCompletely completed the whole cycleSculpting, retopology, painting, skeleton, animation https://www.youtube.com/watch?v=7DCUPpApGhs More details with pictures and videos you can see the work here https://www.cgtrader.com/3d-models/character/fantasy/heavy-knight-65ff4555-60ca-462c-a83d-942c0653dcdf
Modeling: Maya 2015 Texturing: Photoshop CS 6 Maps: Color Map, Bump Map, Spectacular map Rendering: Unreal Engine 4 Number of Polygons : 60,000 ~ 64,000 All right... Since I had received many helpful and kindness opinions, I decided to build something simpler and smaller with better quality. As I always hope... it is fine…
I did stumble on Nanite and was curious what it was. It sounds pretty cool. I'll have to look into giving it a try when I import the mesh in. I'll probably try and keep the tri count around 300-600,000 though. We'll see.
NVIDIA GeForce GTX 1050 Ti ranks 3rd on the list and NVIDIA GeForce GTX 1050 ranks 5th on the list. That means that a high percentage of players of Unreal Engine 5 games will be logging on using the minimum system requirements. Some won't even be able to play at all.19 Dec 2021 Will My Graphics Card Handle Unreal Engine 5…
Here is a proof that the "general usable materials assigned by slots" is the best performing and also good looking solution. Use a standard size of e.g. 1 square meter for the UV projection (e.g. box/cube projection) and make some seamless tileable materials with now significant spots. for large areas use different scaled…