Hi, I have a lighting issue within marmoset. At first I thought I might have a problem with my normal smoothing or my normal map so I rebaked everything, but that doesn't seem to be the case. Here is my low poly model (with smoothed normals) and the normal map in maya. As you can see, everything looks fine: Once I import…
1. For such a thing you don't need hi-poly to low-poly bake. Would be sufficient to bake rounding corners shader only and then paint all extra details in SubstancePainter. 2.Those artifacts are because of long triangles on probably not 100% co-planar area . Bet they are on your low poly itself too. Check it by applying…
I've been making progress on the Divination Moon Shop. Your feedback is appreciated to help me improve. I blocked in the large and medium shapes of the interior, and brought in rock I sculpted in ZBrush to give the base more interest. I also brought in beginnings of a giant fern and a banyan tree. The most challenging part…
Damascus is created by combining two or more different metals in layers and compressing them together with heat, repeatedly folding and compressing it (among other methods). I believe Damascus was originally a single metal with unique properties, but all the reproductions of it aim to "mimic" it's visual qualities. To…
I didn't see this mentioned as an answer for #3, and I only just recently found out about it myself. In order to constrain a vertex along an edge while moving it, you can use the 'C' hotkey - which is snap to curve. This will treat the edge as a curve, and you can then slide your vertex along the edge. For #2, people…
On first glance id say there is not enough folds wrinkles around the belt section. that looks like pure cloth, if the case, those things fold and wrinkle the hell out of every cloth like material they rap around. Well, i am also practicing Clothing folds (enviroment/hardsurface modeler so its just something i am dabbling…
Vinyl degrades and wears down over time. It's an exercise in futility, the quality will always degrade its just a question of how well you can put off the inevitable. If you plan on trying to sell them at some point then you will want to collect and never listen... The more you listen the worse it will get, the same is…
Maybe there is a simple shader for Zbrush which can work better than the fancy ones. Hazardous always says that we should try different shaders to have a different view of the volumes and surfaces. Also, the FOV can really change how we see the model. The default fov in ZBrush is 50 ( in the Draw menu, beside the PERSP…
you could grab the loop frames, set them to flat tangent so they're matched, then adjust the start/end tangent handles simultaneously. you could copy/paste the first frame to the last in the loop, that copies the tangents as well. then adjust the breakdown in the transition from look loop to idle loop. Tim Borrelli has a…