Hello fine sirs. Got some ideas for simple side-scrolling detective video game demo project - 3-4 small screens, 4 characters including the protagonist. I'm not a programmer so I want to find coder to team up. Gonna make all art except sounds(I'll find some free for demo). You can choose any engine you want and experienced…
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
The Mod Ok my romoate and I have started a mod for quake 3 arena titled Speedball. Speedball is an attempt at realistic paintballing mod that will have many guns, players and maps.We currently have 1 gun model done and 1 beta test map aswell, all after about 4 days of work. We will not giveup till our mod is done. The Job…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
Hi Everyone! Kees Rijnen and I would like to announce that version 1.5 of ShaderFX (the node-based real-time shader editor for 3ds Max) is now available at http://www.lumonix.net/shaderfx.html. This version is a free upgrade to those who have already purchased the plugin - and as always - a free demo is available for…
Thanks for taking the time and actually look a bit in to their site. I totally agree with you on what you have to say. But I see over 1000 followers of the project so I wanted to get answers that would prove to me and everyone that they are actually serious about this,or that they arent so that those 1000+ followers dont…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…