[ QUOTE ] New Media BC is a not for profit organization, so they weren't doing it to get cash, and EA and the other companies invovled don't get any cash for this either. So what then is their reason? Maybe that they are finding it hard to find decently talented people who don't have to be trained up. [/ QUOTE ] Or the…
hey man sounds fun, im interested in how you intend to rig those ball and chains for the combat, a nice stretchy rig on the chains would be ballin especially if they move fast enough u cant see the dformation in the chain. ok crits on what you have so far, liking most of the design, but i think the scar on the eye needs to…
I lightly tested it out at work on max2010 vista 32bit. I'll test it at home later tonight on more systems a bit more thoroughly. I love the look of the new layout! Nice and simplified but with all the same functionality, awesome. The documentation is really good. Thanks for putting in all the time on that its one thing…
Oh man. We've all been here... The game industry is a unique place to be in. It's all about having passion and doing it because you love it. We all want to get paid to do what we love, but it takes a lot of hard work and dedication. You could argue that it may not be work if you love it, but that's up to you. Eat, sleep…
I'm doing #2 now working as a graphic artist. I would've loved to develop the skills and talent necessary to be a game artist but that would require me to move away from this area, which I can't do right now. I'm kinda' tied to this place if I want to stay close to my kids. So it has to remain just a hobby for me. As for a…
I love a good story, and most of the things i design have a story even if it is just a line saying what his job is. sometimes thats all i really need to get into making something for myself. sketching out designs really helps things move faster for me. this guy how ever only had a head design when i started him. i just…
@ stkopp, They look pretty cool. The track seems unnecessary though. Why do they need it? the cart has wheels. Couldn't they just roll it? wouldn't it roll back off the track at that angle? Maybe you could use those polys to give them a little more shape, some parts of them are looking pretty low poly atm (very straight…
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…
I'm off to work in film. I'm not quite sure how I came to be at this point. This has been a most surreal day, but here we are. After 7 months of being a worthless dole bludger, I've secured a high poly modelling job at Crystalised CG film studio. Props to the Polycount crew. Lord knows where I'd be without you chaps.