Weekly Update #13 This week I’ve got another arrangement of props, this time from the manor stage that you’ve seen a bit of by now. I wanted to reference it as an example of how you can bend the artistic rules of your game. Our stages are primarily monochromatic, with a single hex color “anchoring” the stage’s palate and…
Obj files are exported as plaintext, and you can optionally export fbx files as plaintext as well. If you really want to know what's inside them you can open them up and take a look with a text editor (or a hex editor for extra paranoia.) Or you could try exporting one obj from Maya's student version and Maya's full…
Alright, one last dump of images (while i still have time today!). In addition to the imagery below, i did want to provide a couple of responses to comments. As far as working on games professionally, no i don't. I'm actually an Industrial Designer by trade... i.e. i'm a product designer at my day-job. Currently i work for…
I would say you need to have another pass over the wrinkles on the lower legs. Do you have reference for this? I would also have another pass over the wrinkles in general, especially since you now have belts on top that pulls on the fabrics as well. Also find references as to how the pants gets into the shoe. There's also…
Ok so I've been focusing on anatomy recently, past few weeks it was mastering the basics of a male ( I have a sketchbook page for this) and for the female I decided I wanted to do a real character. I love Marvel and I love Siryn (We're both from Ireland and Deadpool loves her, what more can you want?!) and I thought the…
Hey, What you might want to do is to make the surrounding rectangle around the hole really square. WIth the current shape the subdiv gives you a squished result as you can see. And you might want to add the one or another extra edge. You could also make the surrounding rectangle arond the hole a bit more circle shape…
First progress of the face after having unwrapped the final 3DSMax model and transfered it into mudbox. After originally transferring the original model from 3DSMax to mudbox there were several issues around the skirt so that area had to be recreated more simply and with a flat plain rather then pulled out plains for the…
This. Doesn't matter how I explain it, it always boils down to working in animation in her head. Its just easier for her to connect the dots that way, and easier for her to convey to her friends. Yup, this exactly. I hang out with bankers a lot; my best friend is a banker. To this day, I still don't fully understand what…
Working on skin. I feel like i'm getting bit closer to the resemblance but i'm not sure. And This is how i want her hair to be. But alpha planes.Current hair is just for shape and flow reference. How do i approach this kind of hair in alpha planes? i would need some advice and tips. Just extracted the shape for cloth. Help…
Your anatomy is way off. Are you aware of this? or do you have plans that I am not seeing? Right now she is learning forward, her head is strangely shaped and to large, assuming the helmet is going to cover her ear that is to far forward, she has no chin, her eyes are not even close to what they should be, her body…