StJoris, Fritz and Mop , per128 thank you for this amazing help. You get good explanations like that only here at Polycount with the most caring people. I ask many questions like that because i just resently started under 3dsMax and so far im in love with it.
I recently participated in a casual event called 'March of robots' where you make robots based on a daily word prompt. I resolved to just make as many as I could, life withstanding. All were made with Sketchup and rendered with Substance Painter or 3dsmax. Hope you enjoy "Signal" "Darkness" "Power" "Danger" "Machine"…
2013 is pretty old. Why are you using that version? Mentalray Arch & Design material might be the best one to use, not sure. But it has anisotropy and fresnel. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-6F13FC90-80A4-4092-BB5F-662546685C2B.htm,topicNumber=d30e375010
Does it look double sized? You might be mixing up diameter and radius? 3dsmax uses radius not diameter. Radius is half of the distance across the circle, so half the height of the tire. If your tire is 39, then your cylinders radius should be half, so 19.5. If it's not that, then the model is probably not the right…
Have you checked out the Conform compound object? http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-5790F099-E538-4702-9831-EC06C0EA2819.htm,topicNumber=d30e46322 IIRC Paul Hormis' script (TiM) did a better job, but it's been a while.
Ok, thanks you all for the solutions you gave me. I finally find the solution. With the uvs i think i disturbed the normal of vertex. In 3dsmax, i used the "edit normal" modifier and unify all the normal. SInce that, it works without any problems. Thanks you once again :)
Perhaps 3dsmax and Maya and how there are new versions every year with little to no improvements? lol I know we all bitch about that.. Price point is still crazy high on those though.. Um Golf clubs are pretty bad. Sometimes there are large improvements and other times it is just marketing gimmicks ;)
It depend entirely on how you're displaying the model. Unless you split the model into material groups using materialID/multisub, or separating the geo, you will have to use an opacity map. [ame=" https://www.youtube.com/watch?v=N7Tt7xtBOaA"]3ds max tutorial - Opacity map - YouTube[/ame] 3dsmax Opacity
I figured it out if anyone cares lol. You need to delete the file 3dsmax.ini if your using windows vista like me it hidden in C:\Users\YOURUSERNAME\AppData\Local\Autodesk\3dsMax\2010\enu Just delete the file and max makes a new one. and your preferences are gone.
Normally this is fixed in Maya 2012. If you're using an older version of Maya, I recommend this plugin which copies 3dsmax's inset behaviour, it's also nice because it's fully interactive, like in Max: http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/maya-inset-tool