Yeah. I should have explained better. Scan Store provides full body assets. They come with a 5 subdiv level Ztool and the following maps: color, normal, roughness, specular roughness So the geometry is not baked to a displacement map. You wrap and transfer the geometry details to your own model and export the displacement.…
Hello there, I am unwrapping some geometry and I am having a problem with the planar gizmo. If I align the gizmo to certain axis, and then rotate it for a better fit, the gizmo gets all blown out of proportion and seems to stretch to areas where no polygons even exist. The nature of the gizmo as I know it wont include…
You might want to rework how the cape hood wraps around her head or the skull shape underneath it maybe, it's hard to tell. The hoodie looks like it's floating above her head instead of wrapping around it. Also, look at the reference at how the knees are indicated, the wraps are placed intentionally. Love the rest so far!
drawover + a bunch of babbling notes on what i changed and why. Hopefully it helps. Did this with a mouse so sorry the lines and features are squiggly, i'm sure you know how noses and lips should look without me drawing them for you though :p I tried to keep the general look (more masculine jaw, lower jaw, high eyes, big…
All of the above. In max and maya a geometry edit is going to screw up blendshapes/morphs and skin weights. It just depends on how much and if it can be easily corrected or not. A few tiny edits might not cause too many noticeable problems but you never know. With skinning to bones, you can sometimes get around geometry…
Dude, continue to move away! This is awesome! :D I like the pose without the tail wrapping. Tail wrapping is a cool idea, but I think it flows a lot better without. The way the eye travels it needs a direction (beginning and end) and I think the circle with the tail wrapped doesn't work as well. Love it though, the spit is…
Found this interesting contest late (in August! :s ), but I’m jumping in for both vehicle and concept roles. The vehicle’s already in modeling, and I’ll push hard to wrap the concept—can’t promise it’ll be done by the deadline, but I’ll give it everything I’ve got. In terms of concept, my entry will present a character and…
Sorry for the long rant, but I need some situational career advice. Long story short, I started learning 3D art full-time 2.5 years ago, compiled a decent portfolio and felt ready so I moved across the country to Los Angeles in the Fall of last year to "chase the dream" and finally, after 3-4 months of non-stop job…
1. Duplicate the meshes in place (select them all then press ctrl+V). 2. Combine them, and add a Skin Wrap modifier to the resulting mesh. 3. In the Skin Wrap modifier add the already skinned meshes, and change settings as needed. 4. Convert the Skin Wrap modifier to a regular Skin modifier. 5. Delete old non-combined…