First part of the environment being this hero asset ship, has been finished, and posted! On to some trim sheet ideas, and filling out the ground area. I'll provide more updates soon! (Probably tomorrow lol) https://www.artstation.com/artwork/Ovqo8k - More shots, turntable, and quick composite shot on there as well!
Bitmap: The Basil is innocent! Also, how soon is soon? Finish your website, already. Dur: Will do! I actually did some more on it already, I might update the picture later. I had to start over on the entire thing due to Silo beta-weirdness, so I was 'less than enthusiastic' to finish it before, but now I'm really enjoying…
@ BradMyers82: thanks, i'll be sure to add a little description about each scene. I do agree with you about the character (it is pretty weak) so i'll drop that from my portfolio. And i also agree with you about creating environment assets in Zbrush instead of creatures/characters. @ EbolaV: thanks man, i'll be sure to take…
Hi everybody, I'm back after a long (and busy) leave of absence from the site :) My name is Patrick Walsh, I am a freelance 3D artist with plenty of experience in lots of different styles of modelling and even some 2D work. My speciality is of course hard surface- weapons and vehicles and also environmental and props but I…
Progress for the moment! I'm calling the spoon mostly done after some reproportioning and further texturing. Far from done done, but done enough to move onto the bowl in order to start unifying things :) Looking forward to coming back to the spoon to tighten up some more details and move the color around a bit more! For…
Some quick background. I've been on Polycount since 2012 when I signed up during my first year of game development at Durham College, which here in Canada is a 3 year advanced diploma program. I started 3D from scratch in the program pretty much as soon as I turned 21, and I'm 23 now. Overall my college experience could…
Heya, Just because "4K" (meaning 4096*4096 really) is a thing doesn't mean that using "4K textures" is necessarily enough to carry something like a full character on screen. If anything, conservative/old school techniques consisting of splitting sheets logically and tightly is very much current and will not become…
Hello, I'm working on a bunch of objects and was wondering if I could get some insight on how textures vs whats on the screen is handled. Say if I had modeled a spoon and a box, however the box was on screen and the spoon wasn't, but they are sharing the same texture maps. Now my question is does this waste memory because…
Hey guys, sorry about the delay been kind of busy learning little things in Cry like camera cutscenes and what i thought would only take a little while to learn took me about half a day :poly122: anyways no more excuses heres the wireframe sorry its been triangulated going to work on getting a quad version out soon the…
The Autodesk channel on Youtube has a series of Mudbox 2012 videos that take you spoon full by spoon full through creating a dino. There is 17 videos in all that add up to about two hours of instruction time. That's practically a college course. "This collection of videos created by Digital Tutors introduces new users to…